Fluxx Blanxx Actions

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Contents

[edit] Card Text

When you play this card, do whatever it says.


[edit] Suggestions

[edit] A

  • Abandon all Hope - When played, the player with the Hope Keeper (either visible or hidden) must do one of the following: Trash a New Rule, Trash one Keeper from any single player, or Trash one card from any single player's hand. If Hope is not played, nothing happens.

- this card submitted by: Allen S. Firstenberg


  • And this, too, shall pass.... - (standard text) The owner of Time trashes one Keeper. If Time Bonus is in effect, the owner of Time may trash another Keeper. Time cannot be trashed in this way.

- this card submitted by: Ross Andrews


  • Ants! - Discard any food Keepers which are face up on the table.

- this card submitted by: Joan Wendland


[edit] B

  • Back To Basics - Discard Government Coverup, Hidden Agenda, Conspiracy, Hand Limit 0, Play All, Final Card Random, and Spider, if any of them are in play.

- this card submitted by: David Chalker


  • Backup Copy - When Backup Copy is played, choose a New Rule, Keeper, or Goal in play and place Backup Copy underneath that card. At this point Backup Copy is considered to no longer be in play, but remains under the chosen card until that card leaves the table. (If there are no cards of the allowable target types in play, Backup Copy is placed in the discard pile.) If the chosen card leaves play for any reason, Backup Copy becomes an Action which is immediately played to take the chosen card from the discard pile, and play it back under the control of the player who last owned it. (If the chosen card is not in the discard pile when Backup Copy is revealed, the Backup Copy goes to the discard pile.)


  • Backup Goal - Place this card under the current Goal. When the Goal would be sent to the trash for any reason, remove the Backup Goal, and treat the Goal as if it were newly played. If there is no Goal on the table when this Action is played, then this card simply goes to the trash.

- this card submitted by: Greg Legowski (modified to remove tokens)


  • Backup Keeper - Place this card under a Keeper already in play. When that Keeper would be sent to the trash for any reason, remove the Backup Keeper, and treat the Keeper as if it were newly played. If there are no Keepers on the table when this Action is played, then this card simply goes to the trash.

- this card submitted by: Greg Legowski (modified to remove tokens)


  • Backup Rule - Place this card under a New Rule already in play. When that New Rule would be sent to the trash for any reason, remove the Backup Rule, and treat the New Rule as if it were newly played. If there are no New Rules on the table when this Action is played, then this card simply goes to the trash.

- this card submitted by: Greg Legowski (modified to remove tokens)


  • Bad Cop, No Doughnut! - (standard text) � Trash the Doughnut Keeper if it is showing on the table

- this card submitted by: Steph


  • Bad Luck - Name a player (could also be yourself, but why?). That player chooses to:

Discard all Keepers, OR Discard all cards in hand, OR Lose their next turn. Only the player named suffers the consequences of Bad Luck. - this card re-submitted by: Glenn Overby II


  • Bad Luck 2 - force the victim to discard one of each type of card: Keeper, Goal, New Rule, and Action. Or, even worse, the player has to distribute them into the other player's hands as evenly as possible starting with the player on their left.

- this card submitted by: Brian Newman


  • Bankrupt! - Discard your hand and keepers. (Use with No Hand goal for interesting results.)

- this card submitted by: Jason Mitchell


  • Balance - Each player discards Keepers in play down to the same number held by the player who controls the fewest Keepers. The player who controls the fewest Keepers does nothing. Each player then discards the number of cards in their hand in the same way. The player who has the smallest number of cards in their hand does nothing.

- this card submitted by: Brian Eick


  • Big Crunch, The - Put all cards not in the draw pile in the draw pile and Shuffle them all together as the new draw pile.

- this card submitted by: Joe Vasele

[edit] C

  • Calvinball Rule - Player must make up a New Rule or an Action that takes effect immediately. Restrictions: You can't play it the same way twice in the same game. Also you can't make it a rule that declares someone the winner by name.

- this card submitted by: Bill Barksdale


  • Cantrip - Discard 1, draw 2

- this card submitted by: Unknown (please let me know)


  • Cat Ass Trophy - (a.k.a. "Trash All Keepers") All players must place all of their Keepers in the discard pile.

- submitted by: Hal Haag


  • Trash All Keepers

-submitted by: Mark Fitzsimmons


  • Charity - All players must give you a Keeper until you have at least as many Keepers as everybody else. (Each player must give a minimum of one Keeper.)

- this card submitted by: Ross Andrews


  • Communist Manifesto - when this card is played, each player gives their hand to the dealer, who shuffles all the hands and deals them out evenly. Similar to Scramble Hands - Now an official card - Time Vortex

- this card submitted by: Miss Crow


  • Cut and Play It - Cut the draw deck, then play the card on the bottom of the portion you picked up. If there is only one card in the draw deck, play that one. This card, and all cards played because of it, are counted as a single play.

- this card submitted by: Chris Goodwin


[edit] D

  • Deja Vu - Look through the discard pile, Find the Action closest to the top. Deja Vu has the effect of that Action.

- this card submitted by: Neil Raynar


  • Delete Goal - Take the current overall Goal out of the game entirely; it is not shuffled back in the deck when the draw deck is exhausted.

- this card submitted by: David Chalker


  • Destroy Hand - A player of your choice must discard his entire hand.

- this card submitted by: Joe Vasele


  • Discard Player - Choose a player. Target player is removed from the game, all keepers he/she has in play are discarded, as is his/her hand.

- this card submitted by: Ross Andrews "not one of my favorites"


  • Donate - Give one of your keepers to an opponent. If you have no keepers, do nothing.

- this card submitted by: Christopher Hickman


  • Don't Ask, Don't Tell! - If "Hidden Agenda" and "Government Cover-Up" are in effect, play this card for an instant win.

- this card submitted by: Hal Haag


  • Dump the Trash - Shuffle the Discard Pile into the Draw Pile now, before any other cards are played.

- this card submitted by: David Jackoway


  • Dumpster Dive - allows you to look at the bottom 5 cards of the discard pile and replace one in your hand.

- this card submitted by: Mark Fitzsimmons


[edit] E

  • Equalizer - Shuffle all Keepers together and deal the same number to all players. Discard any remainder.


  • Electromagnetic Pulse - When this Action is played, if Backup Copy is in play, trash both the Backup Copy and the card it is backing up.

- this card submitted by: Greg Legowski


  • End Your Turn NOW - regardless of the number of cards to be played and ignoring all hand and keeper limits until your next turn or until a new hand or Keeper limit is played.

- this card submitted by: Mark Fitzsimmons


  • Exchange Players - Choose another player. You and that player lay down your hands in front of you and swap seats, exchanging hands, sets of Keepers, and positions in the play order. That player then finishes the turn.

- this card submitted by: David Chalker


[edit] F

  • Fast Forward - Look through the draw deck for a card, play that card immediately. Reshuffle the deck afterwards. This card counts as one play.

- this card submitted by: Ross Andrews


  • Find Your Special Rule - Look through the draw pile for a New Rule card of your choice and play it. The card may not be a Keeper Limit, Hand Limit, Draw, or Play rule. Shuffle the draw pile afterward.

- this card submitted by: James M Hazelton III


  • Flash Inflation - Until the end of your turn, anytime a numeral, add one to that numeral. For example, 1 becomes 2, while one remains one. This card does affect the Basic Rules.

- this card submitted by: James M Hazelton III


  • Flyer cards -- one of each kind of card: Player chooses which direction the Flyer is passed.

When the Action Flyer is in front of a player, that player can use it as if it had just been played. An Action Flyer would count against a player's Hand Limit. If the Flyer is going left, then at the end of the turn, the player picks up the Flyer and puts it in front of the player to the left (in which case it will keep moving around the table with each player's turn). If the Flyer is going right, then the player will move it to the player to the right (in which case it moves every (number of players - 1) turns). - this card submitted by: Brian Newman


  • Forced Upset (a.k.a "F-U") - Keep all of your cards, but gather ALL cards from every other player (including RULES, GOALS and KEEPERS), shuffle with DRAW & DISCARD piles then re-deal 3 cards to those players. Discard this card as the new DISCARD pile; the rest become the new DRAW pile. Continue normal play.

- this card submitted by: Michael Hall

[edit] G

  • Get an Action - Look through the draw deck for 30 seconds and take one Action into your hand after revealing it to all players. Shuffle the deck afterwards.

- this card submitted by: David Chalker


  • Go To Jail Card - must discard hand and all Keepers and draw three new cards

Can be played on another player/foiled if player has "Get out of Jail Card" in hand. - this card submitted by: Hal Haag (NESFA brainstorming)


  • Goal Reset - If there is a goal in play, discard it.

(optional) This card may be played at anytime. - this card submitted by: Brian Eick


  • Gummi Bears - Choose a player other than yourself. Give them a card from your hand, saying "You're doing a great job." That card goes into their hand. If you have no other cards in your hand, do nothing.

- this card submitted by: Nathan Curtis


[edit] H

[edit] I

  • I Am Poor - I do not have the verbiage of this one, can you send it to me, Ross? (apparently he can't remember what is was, either.......)

- this card submitted by: Ross Andrews


  • I Don't Think So - Has no effect if played as normal. When it is not your turn, a player may discard this to prevent any Action, New Rule, or Goal from being played. If this card is discarded, that Action, New Rule, or Goal is discarded as well.

- this card submitted by: Neil Raynar


  • Ignore a Rule - Choose a New Rule card in play. You may ignore that Rule until the start of your next turn.

- this card submitted by: James M Hazelton III


  • Indigestion - Discard any food Keepers which are face up on the table. Same as Ants!

- this card submitted by: Nathan Curtis


  • Infiltration - Reveal any face-down Keepers in play.

- this card submitted by: Kenneth Leyhe Sr.

  • Inconvenient - Take another turn then pick the order the other players play in for one round after this time passes original order resumes

- this card submitted by: Spat

  • Insurance - Take all keepers currently shown on the goal card from in front of any other players and put them on the discard pile, if any.

- this card submitted by: Andrew Merelis (Oct 28, 2008)

[edit] J

  • Jedi Mind Trick I - Choose a player other than yourself. Make that hand-waving gesture in front of his/her face, then play his/her hand as though it were his/her turn. Then continue with the rest of your turn.

This one raises issues, such as adhering to hand limits while your turn is suspended. Since hand limits and I never get along terribly well, I usually decree that they apply to neither the "Jedi knight" nor his/her victim during the card's effect. - this card submitted by: Nathan Curtis

  • Jedi Mind Trick II - Choose a player other than yourself. Saying, "These aren't the Keepers you're looking for," replace one of his/her Keepers with one from the discard pile. If there are no Keepers in the discard pile, or if nobody has any Keepers on the table other than yourself, do nothing.

- this card submitted by: Nathan Curtis


[edit] K

  • Keeper Communism - Choose a Keeper that is currently in play, and place it face up next to the Goal. Treat this Keeper as if everyone had it. It may be trashed as normal, and counts towards everyone's Keeper Limit. If it is stolen, it belongs exclusively to the person who stole it and the Action goes away.

- this card submitted by: Neil Raynar

  • Kidnapped! - When another plays a card, you may play this card and take their card into your hand. This card does nothing if played during your turn. (Played as an Instant. This card significantly changes the dynamic of the game - I find for the better.)

- this card submitted by: Jason Mitchell

[edit] L

  • Lawyer - You are now able to argue that black is white. Trade one of your keepers in play for a different keeper in the discard. If you have no keepers in play or there are no keepers in the discard then this card has no effect and you do not collect your fee.

- this card submitted by: R C Atwood


  • League of Dynamic Discord - Player may, at his/her option, either trash or steal the Eye and/or the Pyramid, if either Keeperis in play.

- this card submitted by: Miss Crow


  • Lose A Turn - Replaces the card that was in the 1st edition.

- this card submitted by: Hal Haag


[edit] M

  • Mad Tea Party - Everyone must pass their entire hand to the left.

This is similar to "Shift Hands" which shifts the hand to the right. - this card submitted by: Miss Crow


  • Minor Miscalculation - Each player discards either his hand or his Keepers, each player's choice.

- this card submitted by: Neil Raynar


  • More Time - No player may win until the end of your next turn.

- this card submitted by: James M Hazelton III


  • Munchies, The - Trash all food-related Keepers in play.

This is identical to "Ants." - this card submitted by: Miss Crow


[edit] N

  • Nasty Turpentine Spill - (standard text) Each player flips one card from the top of the deck onto the playing surface from a height of at least three feet. (card must turn over at least once) These cards are trashed, and all Keepers, Goals, or New Rules they touched are removed from the game completely. Also remove Nasty Turpentine Spill from the game after use.

- this card submitted by: Mickey Knox


  • New Game - Remove this card from the game. All New Rules become permanent rules and cannot be discarded. Place them face up near the Basic Rules. Collect all other cards in play and shuffle them together. Deal three cards to each player, discard to any hand limit in force, then start a new game with the player whose turn would have been next.

- this card submitted by: James Searles


  • New Term - Discard any or all Goals in play.

- this card submitted by: Kenneth Leyhe Sr.


[edit] O

  • Oh No You Don't! - Played as an "Instant," it negates a win if played from the hand.

This card can be played as an "Instant" during anybody's turn. - this card submitted by: Hal Haag who borrowed it from June Swords


  • Open Meeting - Removes New Rule - Hidden Agenda.

- this card submitted by: Hal Haag


  • Open Trading - Everyone shows one card from their hand. Trade shown cards with the player of your choice. After the trade, all players put their cards back into their hands.

- this card submitted by: Anonymous


[edit] P

  • Pass the Buck

This is essentially identical to End Your Turn Now. I have always played that hand and Keeper limits must be adhered to, and I think it makes the card all the more useful because of it - if you are holding the goal that will let me win, and you would ordinarily have to play your entire hand under the rules, you can not only get out of playing the goal this turn, but you may also get to discard it! Perhaps this is too beneficial. - this card submitted by: Nathan Curtis


  • Play All Now - Regardless of the current Play rule, play all of the cards in your hand this turn.

- this card submitted by: James M Hazelton III


  • Play My Hand, Please - In turn order starting with the next player, each player chooses a card at random from your hand and plays it immediately. Continue this process until your hand is empty.

- this card submitted by: Christopher Hickman

  • Power Outage - Trash all machine Keeper s in play (i.e., TV, Toaster, Rocket, etc.)

- this card submitted by: Miss Crow


[edit] Q

[edit] R

  • Randomizer - Choose a player. On that player's next turn, he must make all his card plays randomly (by the person to his left choosing).

- this card submitted by: David Chalker


  • Ratify - Place this card atop a New Rule in play. Until the end of the game, it is a Basic Rule and can't be trashed.

- this card submitted by: Christopher Hickman


  • Rearrange Keepers - Each player must select one of his Keepers. Gather up these keepers and redistribute one back to each player who supplied one. You decide who gets what.

- this card submitted by: James M Hazelton III


  • Reconsider Change - Chosse one of the 3 Goals closest to the top of the discard pile and put it into play. Discard the previous Goal (if any).

- this card submitted by: James M Hazelton III


  • Recycle, and throw away - without shuffling, replace the trash with the deck and vice versa.

- this card submitted by: Brian Eick


  • Revelation - (standard text) - Trash the Hand Limit and Keeper limit. Deal out the Draw pile evenly between all of the player's hands, with the leftover cards going to the trash pile.

- this card submitted by: Joe Vasele


  • Rewind - Look through the discard pile for a card, play that card immediately. Reshuffle the deck afterwards. This card counts as one play.

- this card submitted by: Ross Andrews


  • Rules Mutate - Discard 2 New Rule cards at random. Then keep drawing, discarding everything except the top 2 New Rule cards, and play them.

- this card submitted by: Royce Wood (Aug 20, 2008)


  • Rush's Thunderbolt - Choose a player to discard their whole hand and draw three new cards.

- this card submitted by: Joan Wendland

[edit] S

  • Scavenger Hunt - Randomly distribute the cards in the discard pile between all of the players' hands.

- this card submitted by: Joe Vasele


  • Scramble Hands - like "Scramble Keepers," but do it with everyone's cards in hand.

Similar to Communist Manifesto - Now an official card - Time Vortex - this card submitted by: Mark Fitzsimmons


  • Scramble 1 Card - Everyone that can, puts one card face down in a pile. Shuffle them, then deal one card to each player that contributed to the pile. You can't get something for nothing.

- this card submitted by: Anonymous


  • Sex Maniac - If Sex is in the discard pile, or someone else controls Sex, take it and place it under your control. Otherwise, search the Draw pile for Sex. If it is still not found, whoever as Sex in their hand must give it to you, and you may place it down as a free play.

- this card submitted by: Michael Dehls

  • Shark Attack - Take another players entire hand.

- this card submitted by: White Rabbit

  • Shift Hands - Everyone pass your hands to the player to the right.

- this card submitted by: Tim Dunn


  • Shift Keepers - Everyone pass your Keepers to the player to the left.

- this card submitted by: Tim Dunn


  • Skip A Player - At the end of the current player's turn, play skips the next player in rotation.

- this card submitted by: Chris Goodwin


  • Skip Turn - Choose a player. That player loses his or her next turn.

- this card submitted by: David Chalker


  • Sky's the limit - Discard all Hand and Keeper limits.

- this card submitted by: Unknown (please let me know)


  • Spy - Reveal any or all face-down Goals in play.

- this card submitted by: Kenneth Leyhe Sr.


  • Start Over - Reshuffle all cards back into the Draw Pile, re-deal, start over.

- this card submitted by: Unknown (please let me know)


  • Suspend Rules - Until the beginning of your next turn all players ignore any New Rules involving hand limits, Keeper limits, plays, and draws.

- this card submitted by: David Chalker

[edit] T

  • Take Cuts - Play this card when it is not your turn. You may take a turn after the current player's turn has ended.

- this card submitted by: Chris Goodwin


  • Take your turn now - Interrupts all other action immediately. Player takes a normal turn out of order. Play resumes where it left off, but with new rules in effect.

Interrupting player misses next turn when it comes around. Cannot be played during your turn unless it's the only card you have, in which case it has no effect. - this card submitted by: Mark Fitzsimmons


  • Taping - If no new rule or goal in play specifically mentions The TV, search through the draw pile for The VCR and immediately play it (which doesn't count as a play). Then shuffle the draw pile.

- this card submitted by: Joe Vasele


  • That's The Way (Uh Huh, Uh Huh) I Like It! - Choose any number of New Rules and trash them.

- this card submitted by: Mark "Daigohji" Mascaro via Neil Raynar


  • Tornado - Discard all Keepers on the table, as well as the current goal(s). Hiding in the basement is optional. Similar to Cat Ass Trophy.

- this card submitted by: Nathan Curtis


  • Totalitarianism - (standard text) - Trash Protesters.

- this card submitted by: Joe Vasele


  • Trade All Keepers - Trade all Keepers with the player of your choice (the players need not have the same number of Keepers).

- this card submitted by: Nathan Curtis and Joe Vasele


  • Trash Anything - Select one of the New Rule, Goal, or Keeper cards in play and place it in the discard pile.

- this card submitted by: James M Hazelton III


  • Trash Goal (alt. Zap Goal) - Discard current Goal.

- this card submitted by: Ross Andrews


  • Trash N New Rules - Select N of the New Rule cards in play and place them in the discard pile, where N is the current number of players.

- this card submitted by: James M Hazelton III


  • Trash Rule Limit

- this card submitted by: Dan Isaac


[edit] U

  • Uncrumple - Search through the discard pile. Take any Keeper you wish out of it and play it immediately.

- this card submitted by: James M Hazelton III


[edit] V

  • Vortex - Put all Keepers, New Rules, and Goals (in play) at the bottom of the draw pile. If Reverse Deal is in play, put them at the top instead.

- this card submitted by: Joe Vasele


[edit] W

  • What Was That Again? - Choose a player. That player must recite exactly what he did on his last turn. If the player can't, choose one of their Keepers and trash it.

- this card submitted by: Neil Raynar


  • Wild Card - The very next card from the Draw Pile is a common card for all:

if that card is an Action, then whoever's turn it is must perform that action before they take the rest of their turn. If the wild card is a New Rule, that card goes into play as normal. If it's a Keeper then everyone has that Keeper in play. If the Action "Shuffle Keepers" card is played, the wild Keeper is shuffled as well. If the wild card is a Goal than there are two Goals for the game and whoever completes one of them wins.


[edit] X

[edit] Y

[edit] Z

  • Zap a Card - Pick up any Goal, Keeper, or New Rule in play and add it to your hand.

- unknown


  • Zap a Random - Trash either of the Random New Rule cards.

- this card submitted by: Leanne

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