Fluxx Blanxx Creepers

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Image:FluxxGameLogo.jpg Fluxx Blanxx

This page is about a great Fluxx Blanxx idea. Blanxx are blank cards, pre-printed and ready to use in your own customized Fluxx game! Fluxx is an ever changing game, and people have come up with a never ending stream of variations. These card ideas can be used with Official Fluxx Blanxx cards!

Listing of all Custom Fluxx Blanxx pages on this wiki.

Contents

[edit] Card Text

You cannot hold this card, but must place it face up in front of you as soon as you get it. If you drew it, immediately draw another card to replace it.

[edit] Suggestions

[edit] #

[edit] A

  • Apple of Discord - While this card is in front of you, you may not hold on to New Rule cards. Any New Rule cards in your hand are treated like Creepers: play them immediately and draw to replace them. This passes in the counter turn direction every time someone plays an Action.

- this card submitted by: White Rabbit (Sept. 6, 2009)

[edit] B

  • Bankruptcy - you cannot win if you have this unless the goal says otherwise. If you have this at the start of your turn, move something else you have in play (a Keeper or a Creeper) to another player. If you do not have anything else in play, you must give another player one card from your hand. If you have no cards in your hand, you may discard this card.

- this card submitted by: lilcphoto@gmail.com

  • Betrayal - No one can win if this card is on the table unless the goal says otherwise. Silver lining prevents all players from winning except the player who has Betrayal in front of them.

- this card submitted by: Micah Lucas (March 28, 2011)

  • Black Hole - During your turn, discard 1 Keeper or Creeper other than Black Hole at random. If you cannot, discard Black Hole.

- this card submitted by: Garrick Glickenhouse (Oct. 14, 2007)

  • Blizzard - Nobody can win if this card is on the table. New Rule cards do not affect you.

- this card submitted by: Justin Lee

[edit] C

  • Cockroaches - You cannot win if you have this card. Discard this card if Sunshine or The Sun is on the table. During your turn, if another player has Water, Dirt, or at least 1 food keeper, you may move Cockroaches to that player.

- this card submitted by: Anthony Kozar (Oct. 13, 2007)


  • The Conch - You may announce one new rule card that you will ignore per turn. When another player plays or trashes a new rule card on their turn, you must immediately give this card to them.

- this card submitted by: Andrew Merelis (Oct. 28, 2008)

[edit] D

  • Data Corruption - You cannot win if you have this card. At the end of every turn, you must trash one of your own Keepers. If you have no Keepers, trash a card from your hand instead, and you may either trash this card or pass it to another player with Keepers in play.

- this card submitted by: Grizzly

  • Dial-up Access Only - You cannot win if you have this card. Whenever the Goal changes, move this card in the counter-turn direction.

- this card submitted by: Grizzly

  • Dirty Dishes - When you have this card, you may not win with a Goal the requires either a food Keeper or an Appliance. If you have no food Keepers, you may pass this card to a player with a food Keeper showing. If no one has a food Keeper, trash this card.

- this card submitted by: Grizzly

[edit] E

[edit] F

  • Fruitcake - On your turn, you must give this card and one of your keepers to the player of your choice. If you have no keepers, give this card to someone who does. If no one has any keepers, shuffle this card into the Draw pile.

- this card submitted by: Royce Wood (Aug 20, 2008)

[edit] G

  • The Game - You may place this card anywhere in the room but must be set in a place where any one person can see it (i.e. You cannot hide it.) Every player must discard their hand and draw a new one and discard all of the keepers.


  • Gone Bad - When you have this card, you may not win with a goal that requires a food Keeper. If you have no food keepers, you may pass this card to a player with a food keeper showing.

- This card submitted by: Harper 23:29, 20 October 2007 (PDT)


  • Green Earth Plant (Humans like it, but Martians don't.) - You cannot win if you have this unless the Goal says otherwise. If a player places a human in front of them, pass this card to them. If you have Red Weed on the table, discard this card.

- this card submitted by: Sam Melnick --Red Weed Blanxx

  • Gremlins - When you have this card, you may not win with a Goal that requires a machine Keeper. If you have no machine Keepers, you may pass this card to a player with a machine Keeper showing. If no one has a machine Keeper, trash this card.

- this card submitted by: Grizzly

[edit] H

  • Homework - You can only draw one and play one card during your turn. (You don't have time for anything else!) This card cannot be discarded even by cards that say they can discard a creeper.

However, if you "set goals for yourself" (by changing the goal card) you finish your homework. Unfortunately, your friend has to do it now; pass it to any player after changing the goal.

- this card submitted by: unknown

  • Homework (ver. 2) - You can only draw one and play one card during your turn, regardless of any rules or bonuses. Discard this card if you have The Brain, Time, or The Computer in front of you.

- this card submitted by: Royce Wood (Aug 20, 2008)

[edit] I

[edit] J

[edit] K

The Kraken: The person to your left takes a card at random from your hand every turn and discards it before you draw.

[edit] L

[edit] M

  • Merlin - If you have this, draw cards from the discard pile instead of the draw pile. Instead of putting cards on the discard pile, put them face down on the draw pile.

- this card submitted by: Vincent Povirk

  • Moving Target - If you have 5 Keepers in your hand and this Creeper is in play in front of you, you win without fulfilling the Goal. This Creeper gets shuffled back into the deck from play if the Rules are reset.

- this card submitted by: unknown

[edit] N

[edit] O

[edit] P

  • Pollution - If you have this card you can not win with any goals that requires a nature Keeper. If you have no nature Keepers you pass it to some one who does. If no one has a nature Keeper discard Pollution.

- this card submitted by: unknown

[edit] Q

[edit] R

  • Radioactive Banana - You can not win with this card in front you. Whenever a new rule card is played, this card moves to the next female player to the left.

- this card submitted by: unknown


  • Radioactive Cherry - You can not win with this card in front you. Whenever a new action card is played this card moves to the next male player to the right.

- this card submitted by: unknown

[edit] S

  • Spoiled Food - When you have this card, you may not win with a Goal that requires a food Keeper. If you have no food Keepers, you may pass this card to a player with a food Keeper showing. If no one has a food Keeper, trash this card.

- this card submitted by: Grizzly

[edit] T

  • Time out - You cannot win if you have this. Your turn ends when this card is in front of you. Anytime a card is played, Move This card in the counter-turn direction.

-This card submitted by: lilcphoto@gmail.com

[edit] U

[edit] V

  • Vampire - Discard one keeper at the end of your turn. If The Sun is in play, discard this card (after you discard your keeper). If you have no keepers, shuffle this card into the Draw pile.

- this card submitted by: Royce Wood (Aug 20, 2008)

  • Voodoo Amulet - You cannot win with this card in front of you. When any zombie Creeper is discarded you may immediately resurrect it from the discard pile, and place it in front of any player.

- this card submitted by: K. Flora (Jun 13, 2009)

[edit] W

[edit] X

[edit] Y

[edit] Z

  • Zombie Distraction - If you have at least three Zombies [not Creepers] on the table in front of you, you may play this card onto the Discard Pile with the effect of canceling any player's Action Card. You may play this card out of turn.

- this card submitted by: Michael Peachey


  • Zombie Magnet - Once during each of your turns, you may steal a Zombie from any player. You must take single zombies before pairs, pairs before trios, and trios before quartets. This Creeper counts as a zombie card, can be killed like zombies, but has a value of 0 zombies.

- this card submitted by: Shane Roney


  • Zombie Sapper - When this Zombie is killed, you must discard 1 of your Keepers.

- this card submitted by: John Kuempel

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