Fluxx Blanxx Creepers
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[edit] Card Text
You cannot hold this card, but must place it face up in front of you as soon as you get it. If you drew it, immediately draw another card to replace it.
[edit] Suggestions
[edit] #
[edit] A
[edit] B
- Black Hole - During your turn, discard 1 Keeper or Creeper other than Black Hole at random. If you cannot, discard Black Hole.
- this card submitted by: Garrick Glickenhouse (Oct. 14, 2007)
[edit] C
- Cockroaches - You cannot win if you have this card. Discard this card if Sunshine or The Sun is on the table. During your turn, if another player has Water, Dirt, or at least 1 food keeper, you may move Cockroaches to that player.
- this card submitted by: Anthony Kozar (Oct. 13, 2007)
- The Conch - You may announce one new rule card that you will ignore per turn. When another player plays or trashes a new rule card on their turn, you must immediately give this card to them.
- this card submitted by: Andrew Merelis (Oct. 28, 2008)
[edit] D
[edit] E
[edit] F
- Fruitcake - On your turn, you must give this card and one of your keepers to the player of your choice. If you have no keepers, give this card to someone who does. If no one has any keepers, shuffle this card into the Draw pile.
- this card submitted by: Royce Wood (Aug 20, 2008)
[edit] G
- Gone Bad - When you have this card, you may not win with a goal that requires a food Keeper. If you have no food keepers, you may pass this card to a player with a food keeper showing.
- This card submitted by: Harper 23:29, 20 October 2007 (PDT)
[edit] H
- Homework - You can only draw one and play one card during your turn. (You don't have time for anything else!) This card cannot be discarded even by cards that say they can discard a creeper.
However, if you "set goals for yourself" (by changing the goal card) you finish your homework. Unfortunately, your friend has to do it now; pass it to any player after changing the goal.
- this card submitted by: unknown
- Homework (ver. 2) - You can only draw one and play one card during your turn, regardless of any rules or bonuses. Discard this card if you have The Brain, Time, or The Computer in front of you.
- this card submitted by: Royce Wood (Aug 20, 2008)
[edit] I
[edit] J
[edit] K
[edit] L
[edit] M
- Moving Target - If you have 5 Keepers in your hand and this Creeper is in play in front of you, you win without fulfilling the Goal. This Creeper gets shuffled back into the deck from play if the Rules are reset.
- this card submitted by: unknown
[edit] N
[edit] O
[edit] P
- Pollution - If you have this card you can not win with any goals that requires a nature Keeper. If you have no nature Keepers you pass it to some one who does. If no one has a nature Keeper discard Pollution.
- this card submitted by: unknown
[edit] Q
[edit] R
- Radioactive Banana - You can not win with this card in front you. Whenever a new rule card is played, this card moves to the next female player to the left.
- this card submitted by: unknown
- Radioactive Cherry - You can not win with this card in front you. Whenever a new action card is played this card moves to the next male player to the right.
- this card submitted by: unknown
[edit] S
[edit] T
[edit] U
[edit] V
- Vampire - Discard one keeper at the end of your turn. If The Sun is in play, discard this card (after you discard your keeper). If you have no keepers, shuffle this card into the Draw pile.
- this card submitted by: Royce Wood (Aug 20, 2008)
- Viral Infection - You become infected & can't play the game. Each other player flips a coin. If they lose, they get infected as well. (Give them a copy of this Creeper). After 3 turns, all copies of this card are removed from the game.
Contributor's note: This card takes effect after you've played it & drawn your replacement card. This card, & all other copies, will vanish after 3 consecutive turns, NOT 3 times around the table! The coin flip only occurs when the ORIGINAL is played, NOT when the copies are made!
- this card submitted by: Justin Lee
[edit] W
[edit] X
[edit] Y
[edit] Z
- Zombie Distraction - If you have at least three Zombies [not Creepers] on the table in front of you, you may play this card onto the Discard Pile with the effect of canceling any player's Action Card. You may play this card out of turn.
- this card submitted by: Michael Peachey
- Zombie Magnet - Once during each of your turns, you may steal a Zombie from any player. You must take single zombies before pairs, pairs before trios, and trios before quartets. This Creeper counts as a zombie card, can be killed like zombies, but has a value of 0 zombies.
- this card submitted by: Shane Roney
