How to run a WW5 Tournament

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  1. The rules used will be the ones found here. The tournament organizer will oversee all games and make official rulings whenever they are required.
  2. The tournament will consist of two phases: The Ice-Offs, and the Finals. All players will compete in the Ice-Offs; of these, while some legal number of players for one game (2-4) will advance to the Finals.
  3. For the Ice-Offs, players will be distributed among games so that the number in each game will be as even as possible, favoring games with four players.
  4. The winner of each game will be recorded by the tournament director. Alternatively, the winner may recieve some sort of token or marker to track the win.
  5. Players will be "shuffled" among the tables between rounds as directed by the tournament director.
  6. Ice-Offs rounds will continue until somewhere 2 and 4 (inclusive) players have X wins. These players advance to the finals. All other players are out. The value for X depends on the amount of time alloted to the tournament. Values of 2 or 3 are reasonable.
  7. The Finals continue until one of the finalists has scored Y wins in the finals. A value of Y=1 means the finals are a single winner-take-all game.
  8. (For Origins 2010, values of X=2 and Y=1 are most likely to be used.)

Note: Depending on the number of participants and hence the number of winners each round, it is possible that more than four players will each achieve their second win simultaneously, thus over-populating the finals. We'll cross that bridge when we get to it.

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