How to run a Zark City Tournament

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In the first Zark City tournament, we learned a couple of lessons:

  • Play with games of at least three players. With evenly matched opponents, two-player games can drag on for a long time. We actually knew this going in, but with only 5 players signed up, we figured two-player games would be the best option. Five-player Zark City hasn't really been tested much, so nobody's quite sure how it would go. Still, I would be inclined to try a 5-player game if there was another 5-player tournament. Depending on how it goes, you might be okay with a 2-player final, since then you don't have people waiting around for a game to end so the next round can start.
  • Go with single or double elimination (depending on time constraints). We went with a round-robin format, since our rounds needed to be two 2-player games and a bye in order to match everyone up fairly. With round-robin, the finish was anti-climactic when one player clinched the title before all the games had been finished. If all your tables have at least three people, you don't really have to worry so much about fair match-ups and you should be able to have an elimination tournament.


Update:

Andy says the sweet spot for a Zark City game is 3 players. So we will try to have the preliminaries have equal numbers in each game, with 3 each preferred. If there are only 5 players again, we'll have them all play together. In any event, we'll aim to have 3 players make it to the finals, based on who has the most wins during the preliminaries.

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