How to run an Aquarius Tournament

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How To...

This page is one of a series of "How-To", answering questions about what rabbits can do.



Some helpful pages:

  • Try to get everyone into tables of equal numbers of people -- five is preferred, but four or three will work if necessary. If the numbers don't divide evenly, have them as close to equal as you can.
  • Don't put out the decks until everyone is situated and you are done giving instructions, otherwise the players will likely not pay total attention to you.
  • Explain the scoring system to the players (see below). Have one player at each table raise their hand. Tell them that they are player one. Number the rest of the players so that you can rotate them after everyone gets through one round.
  • After everyone has played one game, tell players one and three to rotate to another table. After everyone has played a second game for points, tell players two and four to rotate in the opposite direction that you had players one and three rotate in. Rotate as many times as needed until you get five players to go into a final round.
  • According to the v2.0 rules, there should be no ties. If more than one player gets their winning condition at the same time, then the player whose turn it is wins (even if his own element does not have 7 connecting panels).
  • Scoring: The referee will provide a victory token for each game, which will be placed in the center of each table. As soon as one person wins, that person collects the victory token. As soon as a player collects two victory tokens, that player advances to the next round of the tournament. As soon as someone gets two tokens, that player must stop playing, and wait with the other finalists, for the start of the next round. The first five people in the group that get to get 2 victory tokens will advance to the Finals.
  • Finals: Turn in all tokens to the TD to "buy" your way into the final. Play as many games among the finalists as you have time for, giving the winner of each game a victory token. The first player to earn two tokens in the finals wins the tournament. Be sure to leave time for a sudden-death game among tied finalists, if necessary. If there are reasons forbidding a sudden-death game from going overtime, choose the winner by the best method available when time runs out, e.g. the one with the most connected panels, or earned the tying tokens first, etc.
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