Origins 2009 Pizza Party Debriefing Notes

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Origins

Looney Lab Rabbits answer the call every year in helping make The Big Experiment happen at Origins!


This is a set of edited notes and summaries from the 2009 Origins Debriefing. The complete transcript is here: Origins 2009 Pizza Party Debriefing Transcript


Contents

[edit] PREP

  • Big thanks to Robin for all the emails and packets and keeping it listed as to who it was for
  • Personal schedules were for the win

[edit] Wiki:

  • There is great interest in making the wiki as helpful as possible.
  • Also, great interest in getting others into editing the thing.
  • Best wiki medallion for next year?

[edit] BOOTH

The booth looked great!

[edit] Good things:

  • The larger 10x30 booth was a good thing.
    • Does the cost outweigh profit? The booth is expensive, but is it worth it?
  • Three rabbits on at all times is a good thing.
  • Flow and energy were high.
  • Length of Demos are pretty good, but maybe a timer might help?
  • People like seeing Andy at the booth.
    • Can we also have a booth appearance on Sunday?

[edit] Needs:

  • It was hard for children to reach the high cocktail tables.
    • need either foot stools or higher chairs or something.
  • Two cash registers are good, and rabbits shouldn't run them.
    • This means we need maybe 3 temp-workers on duty to cover shifts...
    • but they may not know about games very well. A bit of a problem.

[edit] Notes to Rabbits:

  • Don't hang around the booth too much when you are off-duty and wearing a lab coat.
  • Do not challenge booth workers to floating tourney rounds

[edit] Booth Bugout

  • Planning For The Win!!
    • Went very well aside from unforeseen complications
  • People couldn't stand around well
    • Almost got in the way

[edit] TOURNAMENTS

[edit] GMs?

  • People running tournaments playing in them
  • People winning the tournament that they are running!
  • Some tournaments are more conducive to play and run

Problems with this:

  • The game moves slower
  • The other players may have questions that go unanswered
  • Perhaps people who are not as big fan run it so the people who love it play it
  • But then they don't know the rules as well
  • Some could be sour grapes but still a valid point.
  • Also should we really have the tourney if it is poorly attended?

[edit] Tournament Problems

  • Are there tournaments that we had that we didn't want?
    • Family flux
    • Binary homeworlds
  • Length of Zendo tourney?
    • Speed zendo for first round
      • Would change flavor of game enough that it would be counterproductive
    • Having a separate prelims and finals
      • Fudge it around the blackout (which is why we didn't do that this year)

[edit] Floating tourneys

  • How to find people
    • Have multiple meet ups
    • Free seminar, or informal meet ups
  • Floating Tournament meet up table?
    • Lots of support for that

[edit] Leaderboard

  • Some interest in this, also some negative response.
  • Easy with a laptop
    • Would it affect how people play?
    • This forked into a conversation about a large screen monitor.
    • Some concern it would ruin the atmosphere.

[edit] THE LAB

[edit] Looney Lounge

  • Seems to have more use more this year
    • Less comfortable for some people.
  • People think that it is a rabbit area because of the partition
    • Seems like a walled off space for special space
    • Perhaps have it in another area so it can be more separate from rabbit kitchen
  • The Lab, on the whole, is great. If people are reluctant to go there, that might add to the sense of it being a little more quiet and secluded, maybe. If someone wanted to rearrange the room, that might not be bad, but it's probably great as is.

[edit] Day Passes

  • What does it cover?
  • Is it just dealer room?
    • No generics from day pass people
    • Use the momentum to get them a badge.
  • Kristen- "doesn't hurt GAMA to let them have a little fun"
  • Mainly just a few demos and hopefully the next time they'll come 'for real'
  • Taking people places is also a way to gain camaraderie

[edit] Kitchen

  • Larger trash cans and recycling bins.
  • Probably need to simplify what's available.
    • Most people don't use all the stuff that is there.
    • People nervous about opening stuff
    • People need to be informed that the food in the kitchen is for everyone (same for drinks)
  • ALL FOOD MUST HAVE LIDS
  • Keep our rabbit area clean

[edit] Top Rabbit Problems

  • TD and TR have too many things that need to be communicated
    • People would leave lab before walking in because of backlogs
    • Processing issue
      • Perhaps have TR by door and TD on other side of hutch?
      • Do we give lab numbers out to each person who comes in to the lab?
  • We need to make sure that all of the tds are recording all of the information and that they are all passing stuff on.
  • Again give both roles their own books
  • Have a TR/TD meet up at the beginning sometime?

[edit] Children not being supervised

  • Need to make sure rule is enforced.
  • Needs to be a point
  • Any kid that is not a teenager should have a parent or adult with them.

[edit] Next year we might move?

  • Lower space downstairs that is more open
  • The Kitchen will be impacted, among many other things.
  • When making plans to move, we will most definitely need to be acquainted with the room layout and who has access.
  • Security might become an issue.
  • Exposure and convenience, however, would probably be great.

[edit] Demos

[edit] Cones

  • Many people like the cones
  • Some disagreement, however, saying they were a distraction.
  • More demo flip charts

[edit] Open Demos versus Scheduled Demos

  • Perhaps just have scheduled demos for the new/promoted games
  • Perhaps just have fewer
  • Keep to open demos?
  • More open demos during blackout

[edit] Open demos:

  • Get the people started then get available again
    • Show them rules then get another

[edit] Scheduled Demos:

  • Do we ticket the free flow people who join in later?
  • How do we handle it?
  • Not fair to the ones who paid at first?
  • This morning with the your favorite game (3 hour slot, getting 15 minutes of game)
  • Do we want to put actual scheduled demos in the book?
  • Have a icehouse/treehouse pyramid demo slot that shows multiple games?
    • At GenCon, Shane uses the wording "Happy Hour" to convey the idea effectively
    • Have someone write it up and volunteer to run it.
    • Needs to be well versed in games
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