Zombie Fluxx
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For question on specific cards in Zombie Fluxx, see the Zombie Fluxx FAQ.
Contents |
[edit] Specifics
- Zombie Fluxx premiered in October, 2007.
- Zombie Fluxx is an "expanded version" of Fluxx.
- there are 100 cards in Zombie Fluxx; Fluxx has 84 cards.
- there are two new card types: Creepers and Ungoal.
- Zombie Fluxx is also the first Fluxx game in English to be illustrated by someone outside of Looney Labs.
- Derek Ring illustrated Zombie Fluxx.
- Zombie Fluxx illustrations are in full color.
- The card types (Goal, Keeper, Action, etc) use a "dripping font" that no other Fluxx deck uses.
- This font will help you separate back out your Zombie Fluxx deck if you shuffle it in with other decks.
- Some cards (see below) have a special mark in the bottom left corners.
- This mark resembles the "dripping font" used in the main card type titles.
- This mark is to help identify those cards to take out when not playing with Zombies in the simplified learner's game.
- Zombie Fluxx brings back some cards that have been or are currently in other Fluxx editions.
- Coffee and Donuts are back - they were in Fluxx v2.0
- Brains (plural) - "The Brain" is a standard Fluxx card.
- A Friend - there were also two Friends in Stoner Fluxx
- As with all Fluxx products, Zombie Fluxx is fully compatible with all other Fluxx decks. Zombie Fluxx is also a full standalone game.
- Because of Zombie Fluxx, the order of "Draw 1, Play 1" was discussed extensively on the Fluxx list.
- The question: is it required that you must draw before you play?
- Why is this important? For example, the Zombie Quartet is placed back on the top of the draw pile - some plays may be advantageous to do before drawing that Creeper.
- Andy answered this question completely in his Live Journal blog
- Final decision: You must follow all the rules at some time during your turn, but drawing first is not required.
[edit] Basic Cards
- Basic Rules
- Full 2-sided Rules sheet:
- "Already know how to play Fluxx?" on one side.
- New Card Types and Icons are explained.
- Zombies and how to kill them are explained.
- "First time playing a Fluxx game?" on the other side.
- Full basic rules are included on this side.
- "Playing Without Zombies" is the suggested way to play for beginners.
- "Already know how to play Fluxx?" on one side.
- "THE Zombies!!! Board Game" advertising card.
[edit] Keepers
- Brains
- Baseball Bat (Pow!)
- Coffee
- Donuts
- A Friend (Male: a good likeness of Andy)
- A Friend (Female: a good likeness of Kristin)
- Can of Gasoline (Pow!)
- Lumber (Pow!)
- Zombie Repellent
- Prevents Zombies from being in front of you.
- Can label says "Zom-B-Gone"
- Sandwiches
- The Car (Pow!)
- license plate number is the Looney Labs SKU for Zombie Fluxx
- The Chainsaw (Pow!)
- The Shotgun
- Allows you to kill 1 Creeper per turn
- is not labeled with "Pow!" (it's already a Weapon - does not get extra effect from "Weapon Bonus")
- The Shovel (Pow!)
- Sonic Tranquilizer
- Allows you to ignore Zombies
[edit] Actions
- ...and Stay Dead!
- Discard and Draw
- Draw 2 and Use 'em
- Draw 3, play 2 of them
- Eaten by Zombies!
- Everybody Gets 1
- Exchange Keepers
- Hey, Over Here!
- Let's Shamble!
- Let's Do That Again!
- Let's Simplify
- No Zombies
- Out of Ammo
- Return of the Dead
- Rules Reset
- Steal a Keeper
- Take Another Turn
- Taxation!
- Trade Hands
- Trash a Keeper
- Trash a New Rule
- Use What You Take
- Zombie Jamboree
[edit] Creepers
- Zombie (little girl) x2
- Zombie (mail carrier) x2
- Pair of Zombies x4
- Zombie (biohazard office worker) x2
- Zombie Quartet
- Trio of Zombies (move left)
- Trio of Zombies (move right)
- Zombie (fashion model) x2
[edit] Notes
- Creepers are a new card type with this edition of Fluxx. When you draw a Creeper, you play it face up in front of you immediately and draw to replace it.
- When the Draw rule is Draw 2 or greater, it may be easiest to set you hand aside while you are drawing. (this example/advice bit is by Carol and is not part of the rules or cards)
- For example, when you are ready to draw, set your hand aside.
- Draw the number of cards needed to comply with the current Draw rule; see if you've got any Creepers in what you've drawn.
- If so, put the Creepers face up in front of you (Groaning as necessary) and continue.
- Draw again to replace the Creepers, putting any new Creepers down, until you've got the correct number of cards in your hand that match the Draw rule.
- For example, if the Rule is "Draw 3" and you draw 2 Zombies and an Action, put the Zombies down and Draw 2 more cards... if you get 1 Zombie in THAT draw, put it down and draw another card. Continue this until you have 3 Non-Zombie cards to add to your hand.
- Pick your hand back up and continue your turn.
- When the Draw rule is Draw 2 or greater, it may be easiest to set you hand aside while you are drawing. (this example/advice bit is by Carol and is not part of the rules or cards)
- The descriptions of the zombies ("little girl," "fashion model," etc.) are not "canon" - I made them up as a way to help differentiate cards and can be changed at any time. Carol 17:31, 6 October 2007 (PDT)
[edit] Goals
- Four, Three, Two, One (Creepers include a Zombie, a Pair of Zombies, a Zombie Trio and a Zombie Quartet)
- We're All All Right! (2 Friends, no Zombies)
- Arsenal (Shotgun + 2 "Pow!" Keepers)
- Barricade the Windows (Lumber, at least one Friend, no Zombies)
- Brain Baseball (Brains, Baseball Bat, at least one Zombie)
- Brain Sandwiches (Brains, Sandwiches, at least one Zombie)
- Breakfast and Lunch (Donuts, Sandwiches, no Zombies)
- Donuts and Coffee (Donuts and Coffee, no Zombies)
- Food and Gas (Can of Gasoline, Sandwiches, no Zombies)
- Food for Thought (Brains, Coffee, no Zombies)
- Getaway Driver (Car, at least one Friend, no Zombies)
- Hit the Gas! (Car, Can of Gasoline)
- I Alone Survived (Car, no Friends on the table, no Zombies in front of you, everyone else has at least one Zombie)
- "I'll Hold 'em Off!" (Shotgun or "Pow!" and you are the only one with Zombies)
- Provisions (Coffee, Sandwiches, no Zombies)
- "Shotgun!" (Car and Shotgun)
- They Fear Fire (Lumber and Can of Gasoline)
- What's in the Toolshed? (Shovel, Chainsaw, no Zombies)
- We Need Firewood (Lumber, Chainsaw, no Zombies)
- Zombie Baseball Team (Baseball Bat and at least 9 Zombies)
- Zombie Food (Brains and at least one Friend, and no Zombies)
[edit] New Rules
- Adrenaline Bonus (If you have a Zombie in front of you, you may Draw and Play 1 extra card)
- No-Hand Bonus
- Dead Friends (All Friends are now Creepers, not Keepers. If you kill a Creeper, you must target the Friend/s first.)
- "Dude, promise you'll kill me quick if I ever become one of THEM..."
- Double Agenda
- Draw 2
- Draw 3
- Draw 4
- Draw 5
- Eradication Bonus (If the total number of Zombies on the table goes from some to none, all draw 1)
- Groaning Required (You must groan like a Zombie every time you draw a Zombie Creeper)
- Andy is known for always groaning whenever he plays a Zombie Creeper - whether this New Rule is out or not.
- Hand Limit 0
- Hand Limit 1
- Hand Limit 2
- Hand Limit 3
- Look, Over There! (You may move 1 of your Zombies to any player with Brains, a Friend, Sandwiches, Coffee or Donuts)
- Zombies Ain't So Bad (You can win with Zombies in front of you, even if the Goal says you can't)
- It's Not Working! (Zombie Repellent and Sonic Tranquilizer Keepers don't work)
- Play 2
- Play 3
- Play 4
- Play All
- Weapon Bonus (For each "Pow!" you may kill 1 Creeper per turn)
- Zombie Season (You may kill 1 of your Creepers during your turn)
[edit] Ungoal
- Zombie Victory (If there are at least 5 Creepers on the table, and all players have at least 1 Creeper, the Zombies win and the game is over.)
[edit] Notes
Ungoals are a new type of card with this edition of Fluxx. Treat the Ungoal the same as a Goal: you play it like a Goal and you discard the previous Goal when you play the Ungoal.
[edit] Playing Without Zombies
If you are new to Fluxx or are playing with those who are new to Fluxx, it is suggested that you leave out the Zombies for the first game or two so folks can get used to how Fluxx works.
- Leave out the cards listed below
- These cards have a special mark (a ragged or dripping edge) in the lower left of the card
[edit] Set Aside
- Actions:
- ...and Stay Dead!
- Eaten by Zombies!
- Hey, Over Here!
- Let's Shamble!
- No Zombies
- Out of Ammo
- Return of the Dead
- Zombie Jamboree
- New Rules:
- Adrenaline Bonus
- Dead Friends
- Eradication Bonus
- Groaning Required
- It's Not Working!
- Look, Over There!
- Weapon Bonus
- Zombies Ain't So Bad
- Zombie Season
- Keepers:
- Sonic Tranquilizer
- Zombie Repellent
- Goals/Ungoal:
- Four, Three, Two, One
- I Alone Survived
- I'll Hold 'em Off!
- Zombie Baseball Team
- Zombie Victory (note: this is the "Ungoal")
- All Creepers
[edit] New Icons and Notes
- "Pow!" is a new icon which refers to something that has the potential to be a Weapon.
- A skull icon refers to Zombies.
- If a Zombie is required, the skull icon is normal
- If there is a requirement that no Zombies be around, then the skull icon will have the universal "not" symbol over it.
